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Lesson 2 · 45 min

Motion, speed and acceleration

Describe motion and calculate with constant acceleration.

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Motion, and

Mechanics begins with a careful description of motion. Distance is the total length of the route travelled and is a scalar. is the change in position from start to finish and includes direction, so it is a vector. A student who walks 20 metres east and then 20 metres west travels 40 metres, but returns to the starting point and has zero .

Key definition

Displacement

The change in position from start to finish and includes direction, so it is a vector.

Exam keywords:changepositionfinishincludes

Average is total distance divided by total time. Average is divided by elapsed time. Use compatible units before calculating: kilometres per hour can be converted to metres per second by multiplying by 1,000/3,600. Instantaneous refers to a particular moment. Do not average two speeds directly unless the time spent at each is the same.

Key definition

Average speed

Total distance divided by total time.

Exam keywords:distancedivided

Key definition

Instantaneous speed

A particular moment.

Exam keywords:particularmoment

is the rate of change of . In one dimension, where u is the initial and v is the final . An can be negative relative to a chosen positive direction. Negative does not always slowing down; slowing depends on whether and point in opposite directions.

Key equation
a=v−ut

For constant , useful equations include, and. They share the assumption that remains uniform during the interval. Select the equation containing the known quantities and the required unknown. State the positive direction, particularly in vertical motion, before substituting signed velocities and gravitational .

Key equation
v=u+at
s=ut+½at²
v²=u²+2as
Where: v: final velocity (m/s); u: initial velocity (m/s); a: constant acceleration (m/s²); t: time (s). Applies to constant acceleration.

On a –time graph, the gives . On a –time graph, the gives and the signed area under the graph gives . A horizontal –time line means constant , rather than zero motion. Areas below the time axis contribute negative ; the total distance requires adding the magnitudes of the separate positive and negative areas.

Every numerical answer needs a unit and a sensible interpretation. A car increasing uniformly from rest to 12 m/s in 4 s accelerates at 3 m/s² and covers 24 m during that time. The calculation uses its average of 6 m/s. Sketching a –time triangle gives the same distance and provides an independent check on the algebra.

Choosing a frame and keeping signs consistent

Begin a motion problem by defining the object, interval and positive direction. The origin is a chosen reference point, not necessarily where the object began moving. If east is positive, a westward is negative even when the object speeds up. A body with u = −4 m/s and reaches v = −10 m/s after three seconds: its increases. Conversely, u = −10 m/s with a = +2 m/s² describes slowing until it stops. Write signs with the values rather than trying to attach a direction after an unsigned calculation. A sketch of the positions often resolves an apparent contradiction.

Key equation
a=−2ms²

Deriving the constant- relationships

Uniform makes the –time graph a straight line. Its gives, leading directly to. The area under that straight line is a trapezium, so is. Substitution of gives s = ut + ½at². Eliminating time between the first two relationships gives. These are not four unrelated rules to memorise. They are connected descriptions of one model. If changes substantially, use a graph or a more suitable model rather than applying them automatically.

Key equation
a=v−ut
s=½(u+v)t
v=u+at
v²=u²+2as
Where: v: final velocity (m/s); u: initial velocity (m/s); a: constant acceleration (m/s²); t: time (s). Applies to constant acceleration.

Reading a journey in stages

A vehicle can accelerate, cruise and brake within one journey. Treat each interval separately, using the final of one as the initial of the next. A –time graph with a triangle, rectangle and triangle represents three separate displacements whose signed areas are added. On a curved –time graph, average is the of a chord joining two points, while instantaneous is the of a tangent at one point. A steeper negative means a larger in the negative direction. Do not interpret the height of a graph as or confuse a flat graph with a flat graph.

Key definition

Steeper negative gradient

A larger speed in the negative direction.

Exam keywords:largernegativedirection

Free fall and vertical projection

Near Earth's surface, neglecting air , all freely falling bodies have the same downward g. A heavier object does not have a larger gravitational merely because its weight is greater. For upward-positive motion use throughout both ascent and descent. At the highest point the vertical is momentarily zero, but remains downward. A ball thrown upward at 20 m/s with takes two seconds to reach its highest point and rises 20 m. If it returns to the launch level, its ideal total flight time is four seconds and its final is −20 m/s.

Key equation
a=−g
g=10ms²

Projectile motion as two linked components

For a projectile under gravity alone, horizontal is zero while vertical is −g. Resolve launch into u cos θ horizontally and u sin θ vertically. The same time t belongs to both components: and. If launch and landing are at the same level, symmetry gives flight time 2u sin θ/g. The familiar range formula u² sin 2θ/g requires that level-ground assumption. From a cliff or onto a higher platform, first solve the vertical equation for the appropriate positive time, then calculate horizontal distance.

Key equation
x=ucosθ×t
y=usinθ×t−½gt²

Average and practical measurements

A runner covering equal distances at two different speeds does not spend equal times at those speeds. Calculate total distance and total time explicitly. A 100 m outward trip at 5 m/s takes 20 s, and a 100 m return at 2 m/s takes 50 s. Average is 200/70 = 2.86 m/s, whereas average is zero because final is zero. Experimental can be measured using a measured track and stopwatch or a light gate of known interrupted length. Repeat measurements and state timing uncertainty. Short manual timings have large percentage errors because reaction time becomes a large fraction of the interval.

Checking an exam solution

Identify whether the question asks distance, , , or before selecting a formula. A negative solution for time often represents an earlier mathematical intersection outside the required interval and should be interpreted, not reported blindly. A value of v² cannot be negative in a real-motion result; such a value can that the assumed position cannot be reached. Convert 72 km/h to 20 m/s before substitution. Keep extra digits during intermediate steps and round the final answer sensibly. If a graph is provided, quote its scales and use a large triangle instead of two adjacent points.

Self-check and explanation

Suppose a trolley moves at 3 m/s for four seconds and then accelerates uniformly to 7 m/s over two seconds. The first is 3 × 4 = 12 m. The second is ½(3 + 7) × 2 = 10 m, giving 22 m in six seconds and average 3.67 m/s in the original direction. The in the second stage is 2 m/s². A separate question asks whether a stone at its highest point has zero . It does not: its weight still acts downward. Zero instantaneous describes the motion at that instant; zero resultant would describe its .

Topic revision bank

Key rules & principles

  • Distance and describe different quantities.
  • Use constant- equations only under that assumption.
  • Graph gradients and areas have physical meanings.
  • Use signed components and state the frame.
  • Constant- formulas require constant .
  • Projectiles share one time coordinate across horizontal and vertical motion.

Worked examples

A body starts from rest and accelerates at 2 m/s² for 5 s. Find distance travelled.
  1. Use s = ut + ½at².
  2. Here u = 0, a = 2 and t = 5.
  3. s = 0 + ½ × 2 × 25.

Answer: 25 m

A ball is projected upward at 15 m/s. Find its height after 2 s using g = 10 m/s².
  1. Take upward as positive: u = 15 m/s and a = −10 m/s².
  2. Use s = ut + ½at² = 15(2) − ½(10)(2²).
  3. Calculate 30 − 20 = 10 m. The ball is already descending because v = 15 − 20 = −5 m/s.

Answer: 10 m above the launch point, moving downward.

A projectile leaves level ground at 20 m/s at 30°. Use g = 10 m/s². Find flight time and range.
  1. Vertical component = 20 sin30° = 10 m/s; horizontal component = 20 cos30° = 17.32 m/s.
  2. For return to the launch level, flight time = 2(10)/10 = 2 s.
  3. Range = horizontal × time = 17.32 × 2.

Answer: 2 s and approximately34.6 m.

Related videos and resources

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Motion in a Straight Line: Crash Course Physics #1

CrashCourse

Conceptual kinematics explanation. Use original Nigerian-context practice questions and units.

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